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Soul Weaver - Nona hair breakdown

A detail workflow for the creation of Nona's hair for the project Soul Weaver.
Because of her scale (the playable character is the size of her hand), it was important to find a way to keep as much detail as possible.
A script for Xgen (with the help of Tino Burot) has been coded to make the texture tiles vertically.
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Soul Weaver is a graduation project: it's a small demo game made in Unreal Engine 4.
For more informations: https://www.new3dge.com/projetsoul-weaver

Main references

Main references